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Unless you decided to pursue the Riddler sighting back on Bleake Island before Ace Chemicals , this will be your first encounter with him.
Inside you'll find Catwoman , who cannot leave until you have solved the Riddler's 10 trials. Meanwhile the Riddler will introduce himself via a gang of Riddler Bots, mechanized enemies who are fairly resilient to defeat, but you'll be able to work with Catwoman in fighting them off.
Whether or not you decide to follow up on the Riddler sighting early in the game, Mental Blocked is a Riddler-themed race track.
As the Riddler drones on about the many rules you'll have to follow, you can either listen to all of them, or just press the prompt to hack the controls opening the gate.
You'll need to use those same controls to override many of the gates during the race. To win, you'll need to complete three laps in under the time limit, which means you'll need to be constantly looking out for which panels to open or close.
The race course features a long hallway with multiple doors more appear in quicker succesion on subsequent laps , followed by a branching path go left the first lap, right the second, and left the third.
These paths are followed by a corridor with gaps on the floor, so ride the wall or make paths appear.
Following this is several descending platforms you'll need to bring out, followed by a large area that requires a bit of wall driving and block navigating.
This finally ends with a long ramp leading to a platform below, which will require some alternating blocks with the other laps.
Complete all three laps to win, and the Riddler will present you with the solution to a room full of keys - one of which is the one Catwoman needs.
Orient Catwoman by the chair and then pick the closest one in the middle column. The next Batmobile themed challenge is found in the Northern section of Chinatown, around the corner from the bridge leading to Ace Chemicals.
What follows is a series of balancing platforms and blocks that you can activate or deactivate.
To start, drive the batmobile up the small ramp on the side until you reach the small green panel. Stepping on it will activate a block, but driving over the larger red panel further up will deactivate it.
Therefore, drive up, and activate the block under the ramp to make it stay, and then exit the Batmobile and walk to the green panel, and use the Remote Control to drive across to the other side.
Rejoin the Batmobile and activate blocks to lower the ramp all the way down, and lock it in place. Drive off the ramp and quickly activate the block on the far side to land on.
Power the winch hook to light up the panel below to find the right key. As Catwoman orient yourself next to the chair, and look for the far left key on the row closest to you.
Return to the Pinkey Orphanage where you will be blocked by a puzzle. In order to open up the gate, you'll need to solve a new riddle This one doesn't count towards the overall collectibles.
To solve it, hit the switches to rotate the green blocks to form a question mark facing down, and look on the outer rim mirror to find the dot.
After solving the riddle, meet up with Catwoman to explore a new door that has opened up. Inside you'll find two seperate areas, one with a red switch and one with a blue switch.
Put Batman on the blue one and Catwoman on Red, then notice the flashing numbers on the wall between them.
The numbers one character sees represent the order in which the character on the other side must hit the targets.
Looking at Catwoman's numbers, Batman must hit the targets in the following order: After both sides are done, the Riddler will again unleash his Riddler Bots against you, thankfully letting you team up to defeat them fairly fast, and then be rewarded with another key for Catwoman.
Travel to the Elliott Memorial Hospital to find the entrance to the next race track - the Crushonator. As the name implies, there's several blocks that will come down hard, and you can't always control them.
As the race begins, open the first blockade and veer to the left so you can raise the second blockade without getting crushed.
You'll need to alternate doing this several times before the next section, where rows of blocks will descend at an even pace, learn the timing and drive around them to get past to the next section.
Here, you'll have to raise one blockade, and find the diminishing safe ground before raising the next section.
The final section will have more crushing blocks in a line, so again learn the timing to avoid driving under them, and stick the outsides when you can.
After all three laps are completed, activate the panel to find the right key. As Catwoman, stand by the chair and pick out the second key from the right on the first row.
There's not too much Batmobile to play around with - instead it's all about ejecting from the Batmobile. Give yourself a boost with the increased eject upgrade, and drive up to the very edge before ejecting, and glide to the opposite wall.
Next, you'll need to drive up again before ejecting, then swing a hard right turn to hit the opposite wall farther along.
Finally, you'll need to perform it once more, make the hard right, and then make another right to travel through a very dicey corridor - making sure to glide perfectly still - then take a right out of the corridor and glide down to the last panel.
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Update Topic FlairReport Message. This gargoyle is riddled with Riddler symbols. Grappling up to it will unlock the Riddler door just below it.
The Riddler's Revenge - Trial 5: Defeat Riddler and rescue Catwoman. Complete Riddler's trial beneath Gotham Casino.
The Burning Question - Obtain a key by completing the fifth Riddler trial. Batman Arkham Knight Playlist: If you have a question, contact me via Twitter.
Batman Arkham Knight Description: In the explosive finale to the Arkham series, Batman faces the ultimate threat against the city he is sworn to protect.
Arkham Knight introduces Rocksteady's uniquely designed version of the Batmobile, which is drivable for the first time in the franchise. One year after the death of the Joker during the events of Arkham City, Batman is struggling to come to terms with the absence of his nemesis and the uncomfortable feeling that the pair shared a bond deeper than either could admit.
Without the Joker's chaotic presence, Gotham's citizens have never felt safer, and crime in the city has dramatically declined.
However, this gives Batman's enemies, including Penguin, Two-Face, and Harley Quinn, a chance to unite with the singular goal of killing Batman.
On Halloween night, Scarecrow threatens the city with his newly created strain of fear toxin and bombs planted throughout Gotham, forcing the evacuation of the city's six million civilians.
Only criminals remain in the city, leaving Commissioner Gordon and the Gotham City Police outnumbered. Anticipating a new threat, Batman continues to develop crime-fighting technology, and maintains a vigil over Gotham city.
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Arkham Knight on the PlayStation 4, a. Revenge Most Wanted Mission. Knight Riddlers Revenge, The Line. Find the garage gate, drive inside and take the elevator into the underground.
Follow through and eject Batman after you reach the blockades near water. Do not release the jump button and have Batman reach the first button, opposite the starting point.
You now need to return to the batmobile, gain speed again and eject Batman. This time around, you need to turn right, while gliding maintain the appropriate altitude.
This will let you glide towards the second green button. Return to the batmobile for the last time and eject Batman. Start by gliding in the direction of the previous button.
Here, you need to glide into the right tunnel and make it through the center of it, while staying away from its sharp edges.
After you do that, take another turn, while gliding, and reach safely the last green button.